Treasure Hunter is a polished RedM treasure hunting module designed for VORP servers. It adds a clean, immersive digging experience with persistent dirt piles, configurable zone groups, and flexible reward currencies.
Key features
Persistent dirt-pile hunting system:
- permanent placeholder props at configured dig spots
- players must equip a shovel item to start digging
- shovel has limited uses and can break after configurable durability
Smart zone management:
- multiple treasure zone groups supported
- each group can define its own radius, cooldown and treasure chance
- digging is locked per zone while another player is working there
- zone cooldowns are persisted so chests do not respawn immediately after restart
Reward customization:
- per-group reward lists with weighted item drops
- separate currency configuration per group
- supports money/cash, gold, and rol reward types
Smooth client experience:
- in-world prompts for equip, dig and loot actions
- shovel prop attaches cleanly to the player hand while equipped
- proper chest looting animation and interaction distance
Server-safe logic:
-player cooldown tracking
- shovel use persistence
- chest spawn/despawn management
Why use it
This script is ideal if you want a treasure hunter activity that feels natural in Red Dead Redemption 2:
easy to configure for multiple areas
supports economy and item-based rewards
prevents exploitative digging with per-zone locks and cooldowns
looks and plays like an integrated world event
**🎯 To make it works you need all requirements ! they are free !! **
Requirements